XP3 files directly and you're good to go! (though, if your existing "patch_lang_english.xp3" file has a modified date of no later than, then there's no benefit to updating) You can optionally update to the latest build of the v1.0 beta via the patches (not the installer) through the link in Quibi's signature - just overwrite your existing. In general, all you need to do is run fate.exe and it should "just work" (assuming you meet the minimum requirements of course - it won't work on Windows XP for example). They may or may not be titled something like " Fate/stay night Ultimate Edition - All Patches (1.0.0 beta)" or "Fate/Stay Night Ultimate Edition - Prepatched" but no guarantees. Pre-patched versions do in fact exist, but you're on your own in terms of locating them (hint: the sound of a Japanese cat). From there you simply run tvpwin32.exe to launch the VN. wherever the file "patch_lang_english.xp3" is located). If this happens, download "krkrz_20171225r2.7z" from the official krkrz release, extract out the "tvpwin32.exe" file and put it into the same folder where ultimate edition installed to (i.e. On some non-Windows platforms, the "Fate.exe" file will sometimes fail to extract. Run the installer, pointing it to the according folders for each route from step 1Ģb. Acquire unmodified Japanese Realta Nua for PC in some manner (last I checked, this was no longer available for purchase even in Japan)Ģ. There are a couple different ways to do this, but the end result is largely the same:ġ. Is that correct, or am I supposed to extract files?.I think you're over-complicating this. So the way I have been trying to download the game, is downloading the installer, and then the mandatory patch, and then going through the the installer. Just make sure, if you use the 2004 version of bgm12.ogg, that you use the according ogg.sli file from the 2004 VN as well since the waveform is timed a bit differently.Īnd FYI, for music files that exist in both 2004 F/sn and RN PC, those OGG files are 100% identical as confirmed via a checksum except for bgm12.ogg. but using the 2004 VN version is a good "plan B" as it seems to be a standard OGG vorbis file. Personally I'd go for using the RN PC version as-is since it seems to be higher quality than the 2004 version of the same song, so ideally I'd prefer if you'd figure out what regressed between v0.9.1 and v1.0 beta that makes it no longer work, or figure out how to losslessly extract the vorbis stream out of bgm12 and then losslessly re-package it into a proper OGG container without re-encoding (this may or may not require a Linux guru like Alyinghood). You can read more information about this in the following forum thread - in our case bgm12.ogg uses format "674f" which you can verify by trying to open it in mkvtoolnix the last post of the thread includes a solution to repackage it in a proper OGG container, but the "ogg_wav" script used was hosted on a server that no longer exists (and it was not archived on either nor archive.is): My understanding is that this is kind of an antiquated way to package vorbis audio and has very hit-and-miss software support (it works in audacity, firefox, foobar2000, and pale moon, but does not work in chrome, mkvtoolnix, mpc-hc, mpv, virtualdub2, and vlc). It also works in both Ultimate Edition v0.9.0 as well as the Mirror Moon English insertion patch for Realta Nua PC.įrom what I can tell, that specific file for whatever reason is actually vorbis audio in a WAV container despite the. I think it's best to let NM64 decide :PJust so you know, it works perfectly fine in Ultimate Edition v0.9.1, so this is a regression. I guess I can either include the version from the classic release or the PS2. I checked it and it appears that file is corrupted in the "standard" distribution of the game.
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